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 Post subject: testing helmsdeep
PostPosted: Sat Sep 13, 2014 12:19 pm 
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Team Captain

Joined: Fri Jul 31, 2009 3:59 pm
Posts: 309
Location: Indiana
https://www.flickr.com/photos/25644729@N04/15038575459/ the new version is ready for testing. download can be found here...https://onedrive.live.com/?cid=315E6D3C7F992E81&id=315E6D3C7F992E81%21118 windows no editor file
also new materials the old ones from 4.3.1 build I could not convert them so I had to start over.and in the new version 4.4.2 I could not get the lighting to be the same either so we will just see how it plays.


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 Post subject: Re: testing helmsdeep
PostPosted: Sun Sep 14, 2014 8:23 pm 
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Joined: Fri Jul 31, 2009 3:59 pm
Posts: 309
Location: Indiana
added a video


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 Post subject: Re: testing helmsdeep
PostPosted: Sat Oct 25, 2014 10:30 pm 
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Joined: Fri Jul 31, 2009 3:59 pm
Posts: 309
Location: Indiana

latest version. to date


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 Post subject: Re: testing helmsdeep
PostPosted: Wed Dec 03, 2014 1:44 am 
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Joined: Wed Aug 19, 2009 8:55 pm
Posts: 48
cool map. I like the skybox please teach me how to make one sometime in the near future. I want to add a skybox to ctf-dynex. but i think i have to make ctf-dynex from scratch again because i don't have the editor files. But i remember giving my map files to buzzard so maybe he still has them or is there a way to open map files in the editor that has been downloaded from the nox server. know what i mean?


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